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Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
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Learn how to create your own games for the Atari 2600
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Ce qui se démarque
Détails du produit
- A comprehensive guide on how to write games for the Atari 2600 released in 1977
- Covers topics such as 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, and pseudo-3D
- Includes a Web-based IDE for writing 6502 assembly code and seeing the code run instantly in the browser
- Provides programming tricks used by master programmers to create classic games
- Allows users to create their own graphics and sound
- Enables sharing of games with friends
| Publisher | CreateSpace Independent Publishing Platform |
| Publication date | December 22, 2016 |
| Language | English |
| Print length | 263 pages |
| ISBN-10 | 1541021304 |
| ISBN-13 | 978-1541021303 |
| Item Weight | 12.6 ounces (357.21 grams) |
| Dimensions | 6 x 0.6 x 9 inches (15.2 x 1.5 x 22.9 cm) |
| Part of series | 8bitworkshop |
À qui est-ce destiné ?
-
Atari Enthusiasts
Individuals passionate about retro gaming who want to learn how to create games for the Atari 2600.
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Game Developers
Aspiring game developers looking to explore vintage programming techniques and understand the fundamentals of 8-bit game design.
-
Educational Purposes
Teachers or students in computer science fields seeking hands-on experience with retro programming concepts and creative problem solving.
-
Casual Gamers
Individuals who prefer playing games rather than creating them may find this book uninteresting and overly technical.
DESCRIPTION DU PRODUIT
Making Games for the Atari 2600 8bitworkshop Paperback December 22, 2016
Product Buying Guide
Are you a gaming enthusiast intrigued by the history of gaming consoles? If so, you'll find the Making Games for the Atari 2600 paperback a fascinating read. Whether you're a seasoned developer or a newcomer to the world of game programming, this book offers valuable insights and practical guidance for creating games on the iconic Atari 2600 platform.
Product Specifications
- Making Games for the Atari 2600
- December 22, 2016
- Paperback
- Steven Hugg
- 1541223909
- 978-1541223906
Key Features
- Comprehensive insights on programming for the Atari 2600
- In-depth coverage of 6502 CPU, NTSC frames, scanlines, and cycle counting
- Guidance on creating graphics, sound, and sharing games with friends
- Web-based IDE for writing 6502 assembly code and real-time code execution in the browser
Usage Scenarios
- Developers interested in learning about game programming for the iconic Atari 2600 platform
- Readers intrigued by the technical aspects of classic game development
- Individuals keen on creating their own graphics and sound for Atari 2600 games
Usage Scenarios
No competitors available
Competitors
- Competitively priced compared to similar technical programming books
- Offers substantial value for enthusiasts interested in game development and retro gaming
Buying Considerations
- Primarily caters to game developers, retro gaming enthusiasts, and individuals interested in the technical aspects of classic game programming
- The included web-based IDE and practical examples make this book suitable for hands-on learning
- Considering the extensive insights, practical guidance, and bundled web-based IDE, the book offers substantial value
Conclusion
Immerse yourself in the nostalgic world of game development with Making Games for the Atari 2600. Delve into the technical intricacies of creating games for the iconic Atari 2600 platform, and unleash your creativity with practical guidance and real-time code execution. Whether you're a seasoned developer or an enthusiast keen on retro gaming, this book promises an enriching and interactive learning experience.
Afficher moinsAre you a gaming enthusiast intrigued by the history of gaming consoles? If so, you'll find the Making Games for the Atari 2600 paperback a fascinating read. Whether you're a seasoned developer or a newcomer to the world of game programming, this book offers valuable insights and practical guidance for creating games on the iconic Atari 2600 platform. Continue Reading
Questions et réponses des clients
-
question:
What is 'Making Games for the Atari 2600' about?
répondre: This book serves as a comprehensive guide for enthusiasts interested in creating games for the Atari 2600 console. It covers the fundamentals of game development, programming in assembly language, and design principles specific to the limitations of the Atari 2600. Whether you're a seasoned programmer or a novice to game development, the book offers insights into both technical and creative aspects of making classic games. Users often find it beneficial as they delve into the nostalgic world of retro gaming. -
question:
Who is the author of 'Making Games for the Atari 2600'?
répondre: The book is authored by Michael Stern. Known in the gaming community for his expertise in retro game programming, Stern shares his knowledge and passion for the Atari 2600 through this book. His experience includes practical game development, making him a credible source for aspiring developers. Readers appreciate his engaging writing style, making complex concepts accessible and enjoyable. -
question:
Is 'Making Games for the Atari 2600' suitable for beginners?
répondre: Yes, this book is well-suited for beginners interested in video game creation. It introduces the Atari 2600's architecture and programming languages in a clear, understandable manner. Additionally, it includes practical examples and hands-on projects that encourage readers to experiment and create their own games. Beginners often find that the step-by-step guidance builds their skills progressively while enjoying the process of game development. -
question:
What programming language is used in this book?
répondre: The primary programming language utilized is assembly language, specifically tailored for the Atari 2600's hardware. This book breaks down the assembly language into manageable sections, ensuring that readers grasp its functionalities and applications. Understanding assembly is crucial for developing efficient games on this platform due to its low-level capabilities. Readers often discover how this knowledge can enhance their programming skills not just for the Atari, but for broader applications in retro coding. -
question:
What kind of projects can I expect to create with this book?
répondre: Readers can expect to create several classic-style games inspired by the Atari 2600’s library. The book features various projects ranging from simple arcade-style games to more complex designs, promoting creativity while adhering to the hardware's constraints. These projects allow readers to implement learned concepts, fostering an experiential learning environment. Users can find fulfillment not just in the finished games, but in the challenges and problem-solving that arise during development. -
question:
How does this book help improve game design skills?
répondre: This book provides insights into game design principles unique to retro gaming, encompassing elements like gameplay mechanics, graphics limitations, and sound programming. By studying these constraints, readers learn to think creatively and discover innovative solutions. The practical exercises foster a hands-on approach to developing design skills while understanding how to create engaging experiences in a constrained environment. Utilizing these skills can deeply influence one’s approach to modern game development. -
question:
Are there any online resources linked to this book?
répondre: Yes, the book often references online resources and communities dedicated to Atari game development. These platforms provide additional tutorials, forums for discussion, and repositories for sharing code and projects. Engaging with these resources enhances the learning experience, allowing readers to connect with fellow enthusiasts and gain insights from a wider community. Many users find these resources invaluable for finding inspiration and receiving feedback on their projects. -
question:
Can I use this book to learn about programming in general?
répondre: While the book primarily focuses on programming for the Atari 2600, the foundational skills taught—such as logical thinking, problem-solving, and code structuring—can be beneficial in a broader programming context. Readers often apply the principles learned to other programming languages and platforms, gaining a more versatile skill set. Even if someone doesn't plan to develop for the Atari, the problem-solving techniques and coding concepts provide a solid groundwork for any programming journey. -
question:
What are the prerequisites for reading this book?
répondre: While there are no strict prerequisites, a basic understanding of programming concepts will greatly enhance the reading experience. Familiarity with general coding logic and perhaps some exposure to other programming languages can make grasping assembly language a bit easier. Readers often find it helpful to have a background in computer science or interest in retro games, which can serve to motivate them throughout the learning process. -
question:
Where can I buy 'Making Games for the Atari 2600'?
répondre: You can purchase 'Making Games for the Atari 2600' from Ubuy, which offers a reliable platform for obtaining this paperback. Ubuy delivers various products globally, making it easier for you to access this book regardless of your location. Whether you're a retro gaming enthusiast or a budding developer, Ubuy is a great option for adding this valuable resource to your collection.
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Caractéristiques et avantages
- Explore the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more
- Use the Web-based IDE to write 6502 assembly code and see your code run instantly in the browser
- Master the programming tricks used by expert programmers to create classic games
- Design and create your own graphics and sound
- Share your games with friends
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