Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Ideal for courses in computer graphics and game development, as well as professionals in the industry.
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Numéro d'article: 17068528

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Numéro d'article: 17068528

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Ideal for courses in computer graphics and game development, as well as professionals in the industry.
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Ce qui se démarque

Self-Teaching Approach
The book is designed for independent learners, providing clear explanations and practical exercises, making complex concepts accessible to those new to mathematics in computer graphics and game programming.
Comprehensive Coverage
Covers essential mathematical topics relevant to computer graphics and game programming, including geometry, linear algebra, and calculus, ensuring learners obtain a well-rounded understanding needed in the industry.
Real-World Applications
Focuses on practical applications in graphics and game development, equipping readers with the necessary tools to solve actual problems, enhancing their creativity and technical skills in creating visual content.

Détails du produit

Discover the Self-Teaching Introduction Paperback for Mathematics in Computer Graphics and Game Programming. Available now at Ubuy Canada. Shop today!
  • No detailed description available for Mathematics for Computer Graphics and Game Programming.
Publisher Mercury Learning and Information
Publication date February 5, 2019
Edition 1st
Language English
Print length 400 pages
ISBN-10 1683923561
ISBN-13 978-1683923565
Item Weight 2.31 pounds (1.05 kg)
Dimensions 7.3 x 1.2 x 9.1 inches (18.5 x 3 x 23.1 cm)

À qui est-ce destiné ?

Suitable For
  • Aspiring Game Developers

    Perfect for individuals looking to understand mathematical concepts essential for creating engaging video games.

  • Computer Graphics Students

    Ideal for students needing a self-paced introduction to mathematics in the field of computer graphics.

  • Self-Learners

    Great for independent learners who want to explore math topics relevant to programming and graphics independently.

Not Suitable For
  • Advanced Mathematicians

    Professionals may find the content too basic and lacking in depth for advanced mathematical concepts.

DESCRIPTION DU PRODUIT

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Product Buying Guide

Are you interested in learning the mathematical concepts essential for computer graphics and game programming? Whether you are a student pursuing computer graphics or game development courses, an engineer delving into graphics-related projects, or a professional in the industry, the 'Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction' is designed to provide you with a comprehensive understanding of the mathematical foundations crucial to these domains. Let's explore further to understand this valuable resource.

Product Specifications

  • Title: Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
  • Ideal for: Courses in computer graphics, engineering, game development, and industry professionals
  • Coverage: Image generation, algorithms for simple geometry, 2D and 3D transformations, parametric representation of planar and space curves, programming in C, OpenGL, methods of generating 3D models

Key Features

  • Comprehensive coverage of mathematical concepts for computer graphics and game programming
  • Suitable for self-teaching and as a course companion
  • In-depth explanation of image generation and various transformation algorithms
  • Focus on parametric representation of curves and programming in C, OpenGL
  • Includes methods of generating 3D models

Usage Scenarios

  • Ideal for students enrolled in computer graphics, game development, or engineering courses
  • Valuable resource for professionals working on graphics-related projects in the industry
  • Essential for individuals seeking self-study resources for understanding mathematical concepts in computer graphics

Usage Scenarios

This book competes with other educational resources focused on mathematical concepts for computer graphics and game programming. Competitor analysis has identified similar books such as 'Foundations of 3D Computer Graphics' and 'Essential Mathematics for Games and Interactive Applications' as potential alternatives for comparison.

Some User Review

  • Users praise the book for its clear explanations that make complex mathematical concepts understandable
  • The detailed coverage of 2D and 3D transformations is highly appreciated by readers
  • Many users have found the programming examples and methods for generating 3D models extremely helpful

Competitors

  • Based on the market analysis, the price of the book is competitive when compared to similar educational resources in the field of computer graphics and game programming. It offers good value for the comprehensive content it provides.

Buying Considerations

  • Consider your proficiency in mathematics and programming as this book extensively covers mathematical concepts and programming examples.
  • Evaluate your specific learning requirements and compare the content with other similar resources to ensure it aligns with your objectives.

Conclusion

In conclusion, 'Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction' serves as an invaluable resource for those delving into the mathematical foundations of computer graphics and game programming. With its comprehensive coverage and user-friendly approach, it is well-suited for students, professionals, and anyone seeking to enhance their understanding of mathematical concepts in these domains.

Voir moins

Are you interested in learning the mathematical concepts essential for computer graphics and game programming? Whether you are a student pursuing computer graphics or game development courses, an engineer delving into graphics-related projects, or a professional in the industry, the 'Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction' is designed to provide you with a comprehensive understanding of the mathematical foundations crucial to these domains. Let's explore further to understand this valuable resource. Continue Reading

Questions et réponses des clients

  • question: Comment acheter Mathematics for Computer Graphics and Game en ligne sur Ubuy ?

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  • question: Mathematics for Computer Graphics and Game est-il disponible pour effectuer des achats en ligne à Canada ?

    répondre: Oui, chez Ubuy Canada, ce produit est disponible pour vous à un prix raisonnable.. Le Mathematics for Computer Graphics and Game n'est pas disponible localement mais vous pouvez nous faire confiance avec nos services d'expédition express.
  • question: Combien de temps faut-il pour obtenir le produit après avoir passé la commande ?

    répondre: Le délai de livraison de votre produit commandé varie en fonction de ce que vous avez commandé et de la méthode d'expédition que vous avez choisie.. Le délai de livraison estimé est mentionné lors du processus de commande, alors soyez insouciant lors de vos achats.

Game Design Editorial Review

This book received mixed reviews from customers. While some found it helpful for gaining a basic understanding of math for computer graphics, others felt that it lacked in-depth explanations and contained numerous errors. The book's tutorials on OpenGL and graphics.h were considered useful, but may not be up-to-date. Some customers were disappointed by the lack of clarity in explaining the derivation of algorithms and the importance of certain mathematical concepts. Overall, the book received criticism for not providing a thorough understanding and for containing errors.

Avis et évaluations clients

3.6
9 évaluations des clients
  • 5 étoile
    50%
  • 4 étoile
    15%
  • 3 étoile
    10%
  • 2 étoile
    0%
  • 1 étoile
    25%

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Avantages

  • Provides basic understanding of math for computer graphics
  • Includes tutorials on OpenGL and graphics.h

Les inconvénients

  • Lacks in-depth explanations and derivations

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